The newly launched BLI Capstone Experience will support advanced undergraduates in the pursuit of significant collaborative leadership projects whose design, implementation and evaluation requires significant analytic work. This great opportunity provides project teams with the training, support, and resources to take their ideas to the next level and to have direct practical impact on their communities. The BLI is looking for students who have a passion for change, an idea, and a commitment to seeing their project come to life. Student projects can be local, national, or global in scope but will heavily depend on an evidence-based approach to leadership, utilizing data to help inform the planning process.
Find out more from our inaugural cohort's blog.
Summer 2016 Capstone Cohort Projects
Ayla Wing and Evan David
Our project will bring Aequora, an after school program that teaches Classical Latin to elementary and middle school students in struggling school districts, to southeast Michigan. We will be partnering with Eastern Michigan University's Bright Futures program, which brings other after school programs to various schools around the region, and Estabrook Learning Community, a K-8 school in Ypsilanti, Michigan. As Latin education students, we are very excited to share our passions with a young audience, and we will hopefully expand our program to multiple sites in the upcoming year!
Jonah Beck and Zachary Beck
What comes to mind when you hear the word “gamer?” Is it a sweaty, socially inept man of indeterminate age ranging anywhere between 16 and 40 years old? Is it a bunch of kids shooting digital avatars of each other? Or do you recall the overt sexism of certain media scandals such as Gamergate, perpetrated by individuals who claimed to be defending the gamer identity? All of these concepts factor into how we understand what a gamer is today, and thus how games are made and played. Our leadership project wants to get to the heart of these issues in order to re-examine them and give forum to new discourse on gender in video game communities. After researching online gaming communities, we are beginning work on a student-developed video game that will synthesize our data into a role-playing game that explores themes of sexism and gender norms in online communities. The player will be put in the shoes of two characters who frequent online forums and message boards to connect with others who share their passion for video games. We hope that our game will give players new perspective about one's words and actions online, and what it means to be a gamer.