Great leaders understand the value of using quality data to inform decision-making. The ability to identify, collect, and analyze relevant information is a vital skill in order to thrive in today’s world.
The BLI Capstone provides project teams with access to elite mentors whose careers are built on evidence-based leadership, ongoing professional development, and up to $10,000 of financial support.
Whether your project is still an idea or an existing venture with potential to grow, the BLI Capstone experience will provide you with the funding and resources necessary to make your vision a reality.
Questions? Email: email@example.com
Find out more from our inaugural cohort's blog.
Info Session 1: Wednesday, 2/15 | 11:30 AM - 1 PM | Ruthven 2009
Info Session 2: Wednesday, 2/22 | 6:00-7:00 PM | Ruthven 2009
Info Session 3: Friday, 3/10 | 12:00-1:00 PM | Ruthven 2009
Application Deadline: Sunday, 3/19 | 11:59 PM
Program Cycle: May 2017-December 2017
Summer 2016 Capstone Cohort Projects
Ayla Wing and Evan David
Our project will bring Aequora, an after school program that teaches Classical Latin to elementary and middle school students in struggling school districts, to southeast Michigan. We will be partnering with Eastern Michigan University's Bright Futures program, which brings other after school programs to various schools around the region, and Estabrook Learning Community, a K-8 school in Ypsilanti, Michigan. As Latin education students, we are very excited to share our passions with a young audience, and we will hopefully expand our program to multiple sites in the upcoming year!
Jonah Beck and Zachary Beck
What comes to mind when you hear the word “gamer?” Is it a sweaty, socially inept man of indeterminate age ranging anywhere between 16 and 40 years old? Is it a bunch of kids shooting digital avatars of each other? Or do you recall the overt sexism of certain media scandals such as Gamergate, perpetrated by individuals who claimed to be defending the gamer identity? All of these concepts factor into how we understand what a gamer is today, and thus how games are made and played. Our leadership project wants to get to the heart of these issues in order to re-examine them and give forum to new discourse on gender in video game communities. After researching online gaming communities, we are beginning work on a student-developed video game that will synthesize our data into a role-playing game that explores themes of sexism and gender norms in online communities. The player will be put in the shoes of two characters who frequent online forums and message boards to connect with others who share their passion for video games. We hope that our game will give players new perspective about one's words and actions online, and what it means to be a gamer.